Contract Work on the iPhone

November 30th, 2008

So I have been busy for the past couple of weeks. My old producer contracted me to work on an iPhone application for him. The project was to create a slide show for a comic named Sparks by William Katt. You can check out the comic at http://www.catastrophiccomics.com/. Not only will there be a slide show but there will also be a movie which will have voice acting and special effects throughout the book. It came out pretty nice overall.

The biggest challenge was the fact that I have never developed for the iPhone or the Mac. I also have solely been using a PC for software and game development so it was another transition to work on the Mac for the iPhone. It was uncomfortable for the first couple of days but I managed to integrate well with the development GUI. I also had to learn objective-C which essentially is a new language on top of C++. It was somewhat of a pain due to the similarities and differences to C++ but I managed work through it. I always like to try new things so I was intrigued in working on the Mac and the iPhone. It was a different experience which I did enjoy and If the opportunity arises I would not mind to continue to work on the Macintosh.

THQ Closes Mass Media. Bummer.

November 10th, 2008

So I never actually mentioned that I got a job working for Mass Media and THQ on here. But I did! I guess it was due to the excitement that it was going to be my first job in the industry that I didn’t post it here. But that did not last long. I started on August 25th and last week was my final week. You can read more about it here: Gamasutra. It was only about two and a half month run but it was good. I have learned a lot and it gave me the confidence in myself that I can get the job done. Now…onto the job hunt again! This time with industry experience.

New C++ project

May 28th, 2008

Well I have decided to go back to C++ and create a 2D car racing game. I have learned a lot since I was working on my last C++ project so I think going back would be a good idea. This time I have a team with me. Nathan Austin and Sean Carrica will be joining me on the project. So far we have done a few tracks and cars on the art side. On the programming side we finished up designing the framework for the core game. Right now we are working on getting the 2D rigid body physics working correctly since an article that we found does not seem to work correctly on our game despite the multiple hours of debugging.

I think we are pretty much making our own slowly =P. It will be good to know anyways.

Goldeneye 2006 Video Uploaded

May 14th, 2008

I’ve finally uploaded another video for Goldeneye 2006. This time its all in-game footage! This video shows the majority of where I spent my time during the project, the chemical room. We wanted to basically recreate the movie so we created an elaborate scripted event to do it. Once you escape, the credits scroll which was basically the end of our mod. Enjoy!

Huck Puck!

May 4th, 2008

Well I finally completed another game. This time using XNA! It is also my first time in 3D! This video is a a bit old so there have been some fixes since then.

Argus Content Video

December 20th, 2007

The team and I managed to render a new video for project Argus. It is basically a video of our assets and of them being implemented. Unfortunately since there really wasn’t a clear level drawn out and that we were short-handed, we could not make a level in time. Our level designer was working hard on assets which we needed desperately anyway. What you actually see in the back of our test level is a block out of out a design we were going to do. It really wasn’t much to see since it is mainly just blocks in place of buildings…

check it out! It has really cool music made by our composer Jon Zuccala and by Daddy Cool haha.

New Website!

November 15th, 2007

Well it looks like my website is underway!